Towny Commands

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If you are looking for more in-depth tutorials of how to use Towny - See Towny Tutorials


Contents

Towny Summary

Towns

Towns are the most basic part of Towny, allowing people to gather and work together as a group.

  • A town is a collection of residents with one of them as the mayor.
  • A town also has a bank which the mayor can withdraw from.
  • A mayor can also have assistants who have the same powers as him/herself.
  • Towns can have taxes that will be taken at the end of real time 24-hour period.
  • A person can only be a resident of 1 town at a time.
  • Towns are divided into "Town Blocks," which are 8 block by 8 block sections of land.
  • The more residents a town has, the more "Town Blocks" it can claim. This is how a town expands in size.


Nations

Nations are a higher level that allow towns to ally together. This adds advantages such as giving towns more flexible land permission options and allowing them to participate in Server Event Wars.

  • A nation is a collection of towns (or just one town) with one of them as the capital city.
  • The mayor of that capital is the king.
  • A nation can join the war event, as well as ally other nations.
  • A nation also has it's own bank.
  • It can also tax the towns that belong to it.


OutPosts

Outposts let you claim an area of land that's not connected to your town.

  • Same size as a regular town block.
  • They utilize your town's tax rate.
  • They DO have to be associated with a town.
  • Just as towns, they have to be a certain distance away from another town.
  • Costs Crits to start. See current cost ingame via /towny prices


Wartime

Wars are server wide events that all Nations are able to participate in.

  • Wars are started by OPs.
  • Nations do have the option to pay a small fee to remain neutral in the war. This excludes them from the monetary losses/gains that wars involve.
  • Those Nations participating will either declare other nations enemies or allies. Those set as enemies will be who they fight.
  • There is a War Spoils bank account that money will be collected in. Money is contributed to the account during the war as players perform various actions against enemy players and towns. At the end of the war, the victorious Nation or group of allied Nations will split the winnings from this account.
  • There is also a point system where points are gained or lost due to actions against enemy players and towns. A scoreboard is presented in chat at the conclusion of the war.
  • When the war starts, all non-neutral nations have their towns converted into a warzone. Each town block in the warzone is given hitpoints (HP). A town's central "Home block" has more HPs, but when it's lost, the entire town loses and is removed from the war.
  • When an enemy player enters a warzone, the HP of the town block begins to drop. The residents of that town must protect that area. If the HP of the town block is reduced to zero, the winning side scores a point, and the losing side loses a point.
  • Those that kill enemy players will gain money from the dead player's bank account. If the dead player no money, it's taken from the player's town bank account. When the town is bankrupted, the town is removed from the war.





Costs

Many of these costs are also viewable ingame via /towny prices.

Town

  • Start a town - 800 Crits
  • Daily upkeep - 25 Crits
  • Claim a town block - 50 Crits
  • Start an outpost - 200 Crits

Nation

  • Daily upkeep - 25 Crits
  • Start a nation - 500 Crits

War

  • Price for a nation to remain neutral in a war - 25 Crits
  • Loss of a town block - 50 Crits (The price charged to the town's bank when a town block falls. Given to the person who scored the last damage.)
  • Death cost during wartime - 30 Crits (Dying during a declared war will charge you this much. Killing another player during wartime will instead give you these funds.)



Town Population Requirements

Number of the residents that are required to expand the number of town blocks that can be claimed. "Town blocks" are 16x16 blocks in size.

Number of allowed towny blocks depends on residents. The number available to you, is however many residents in your town multiplied by eight.



Town Resident Commands

/resident ? - Resident Help Menu

/resident list - View all online residents.

/resident - View your resident information

/town leave - Remove yourself from a town as a resident

/towny map - Show town map

/towny prices - View town pricing



Town Mayor Commands

Starting up a new Town

/towny prices - View town pricing
/town new <town-name> - Create a town named...
/town set name [town-name] - Change town name
/town - Town stats

/town add <playername> - Add a particular resident
/town deposit/withdraw <amount> - Deposit or withdraw money into the town bank

/town claim - Claim an addition town block
/town unclaim - Unclaim a town block
/towny map - Map of the town

/resident set mode map - Pops the map up in chat when walking between blocks
/resident set mode reset - Turn off map popping up in chat

Taxes

/town set taxes [amount] - Sets the daily tax owed by residents
/town toggle taxpercentages - Changes whether or not taxes take a set amount of money or a percentage of a players money.

Assigning Town Permissions

/town set perm [resident/ally/outsider] [on/off] - Set town permissions
/town set perm [resident/ally/outsider] [build/destroy/switch] [on/off] - Set town permissions
/town set perm [on/off] - Set overall town permissions
/town set mayor [resident-name] - Transfer Mayor status to another player
/town assistant [add/remove] [resident-name] - Set up/Remove an assistant to the Mayor

/town set board [message] - This is displayed user players when they view your town details
/town set homeblock - This moves the central home block. This may be useful in wartime.
/town kick [playername] - To remove a resident from a town
/town delete [town-name] - Delete a town



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